[Author]
Author = func_door
[Description]
Description = Well we got the manager on board but those bills will still be rigged... You bet they'll have dye packs ready to go off as soon as any of those bills leaves the place. I just happen to know a guy who might be able to help us disable those dye packs... He's gotten himself stuck on some island, get out there and grab him for us.
[Objectives]
Objectivescount = 8

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -825.1319
Objectives[0]positionY = 179.2158
Objectives[0]positionZ = 71.40499
Objectives[0]Heading = 135
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 13
Objectives[0]mission_Vehicles[0]positionX = -2870.898
Objectives[0]mission_Vehicles[0]positionY = 3580.024
Objectives[0]mission_Vehicles[0]positionZ = -0.08580286
Objectives[0]mission_Vehicles[0]Heading = 20.93684
Objectives[0]mission_Vehicles[0]Name = Seashark
Objectives[0]mission_Vehicles[0]Model = seashark
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -2873.279
Objectives[0]mission_Vehicles[1]positionY = 3580.216
Objectives[0]mission_Vehicles[1]positionZ = -0.08580948
Objectives[0]mission_Vehicles[1]Heading = 20.95709
Objectives[0]mission_Vehicles[1]Name = Seashark
Objectives[0]mission_Vehicles[1]Model = seashark
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -2875.431
Objectives[0]mission_Vehicles[2]positionY = 3578.795
Objectives[0]mission_Vehicles[2]positionZ = -0.08575244
Objectives[0]mission_Vehicles[2]Heading = 20.92411
Objectives[0]mission_Vehicles[2]Name = Seashark
Objectives[0]mission_Vehicles[2]Model = seashark
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -2877.707
Objectives[0]mission_Vehicles[3]positionY = 3578.496
Objectives[0]mission_Vehicles[3]positionZ = -0.08770674
Objectives[0]mission_Vehicles[3]Heading = 16.17213
Objectives[0]mission_Vehicles[3]Name = Seashark
Objectives[0]mission_Vehicles[3]Model = seashark
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -1801.22
Objectives[0]mission_Vehicles[4]positionY = 4851.391
Objectives[0]mission_Vehicles[4]positionZ = 2.797843
Objectives[0]mission_Vehicles[4]Heading = 249.8161
Objectives[0]mission_Vehicles[4]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[4]Model = schafter5
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -1762.162
Objectives[0]mission_Vehicles[5]positionY = 4892.24
Objectives[0]mission_Vehicles[5]positionZ = 3.351985
Objectives[0]mission_Vehicles[5]Heading = 251.7341
Objectives[0]mission_Vehicles[5]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[5]Model = schafter5
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -1734.954
Objectives[0]mission_Vehicles[6]positionY = 4959.613
Objectives[0]mission_Vehicles[6]positionZ = 3.464926
Objectives[0]mission_Vehicles[6]Heading = 229.0471
Objectives[0]mission_Vehicles[6]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[6]Model = schafter5
Objectives[0]mission_Vehicles[6]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -1572.135
Objectives[0]mission_Vehicles[7]positionY = 5157.139
Objectives[0]mission_Vehicles[7]positionZ = 19.32911
Objectives[0]mission_Vehicles[7]Heading = 145.5437
Objectives[0]mission_Vehicles[7]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[7]Model = schafter5
Objectives[0]mission_Vehicles[7]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -1574.312
Objectives[0]mission_Vehicles[8]positionY = 5162.296
Objectives[0]mission_Vehicles[8]positionZ = 19.17602
Objectives[0]mission_Vehicles[8]Heading = 145.2671
Objectives[0]mission_Vehicles[8]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[8]Model = schafter5
Objectives[0]mission_Vehicles[8]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -1403.979
Objectives[0]mission_Vehicles[9]positionY = 5227.204
Objectives[0]mission_Vehicles[9]positionZ = 3.190516
Objectives[0]mission_Vehicles[9]Heading = 235.2759
Objectives[0]mission_Vehicles[9]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[9]Model = schafter5
Objectives[0]mission_Vehicles[9]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = -1291.53
Objectives[0]mission_Vehicles[10]positionY = 5369.7
Objectives[0]mission_Vehicles[10]positionZ = 2.19237
Objectives[0]mission_Vehicles[10]Heading = 215.313
Objectives[0]mission_Vehicles[10]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[10]Model = schafter5
Objectives[0]mission_Vehicles[10]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = -1272.93
Objectives[0]mission_Vehicles[11]positionY = 5373.438
Objectives[0]mission_Vehicles[11]positionZ = 2.350723
Objectives[0]mission_Vehicles[11]Heading = 215.476
Objectives[0]mission_Vehicles[11]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[11]Model = schafter5
Objectives[0]mission_Vehicles[11]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = -1015.094
Objectives[0]mission_Vehicles[12]positionY = 5526.285
Objectives[0]mission_Vehicles[12]positionZ = 2.268824
Objectives[0]mission_Vehicles[12]Heading = 225.8348
Objectives[0]mission_Vehicles[12]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[12]Model = schafter5
Objectives[0]mission_Vehicles[12]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 19
Objectives[0]mission_Props[0]Model = prop_boxpile_06a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -2177.627
Objectives[0]mission_Props[0]positionY = 5171.181
Objectives[0]mission_Props[0]positionZ = 13.44774
Objectives[0]mission_Props[0]rotationX = 12.26342
Objectives[0]mission_Props[0]rotationY = 2.822114
Objectives[0]mission_Props[0]rotationZ = -25.30325
Objectives[0]mission_Props[1]Model = prop_box_wood03a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -2189.262
Objectives[0]mission_Props[1]positionY = 5173.502
Objectives[0]mission_Props[1]positionZ = 13.62809
Objectives[0]mission_Props[1]rotationX = 10.87098
Objectives[0]mission_Props[1]rotationY = 4.218192
Objectives[0]mission_Props[1]rotationZ = -25.40155
Objectives[0]mission_Props[2]Model = prop_box_wood03a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -2187.32
Objectives[0]mission_Props[2]positionY = 5170.259
Objectives[0]mission_Props[2]positionZ = 12.93672
Objectives[0]mission_Props[2]rotationX = 12.39902
Objectives[0]mission_Props[2]rotationY = 5.759385
Objectives[0]mission_Props[2]rotationZ = -25.62615
Objectives[0]mission_Props[3]Model = prop_boxpile_07d
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = -2199.362
Objectives[0]mission_Props[3]positionY = 5144.366
Objectives[0]mission_Props[3]positionZ = 11.01507
Objectives[0]mission_Props[3]rotationX = -6.652694
Objectives[0]mission_Props[3]rotationY = 5.478212
Objectives[0]mission_Props[3]rotationZ = -24.68137
Objectives[0]mission_Props[4]Model = prop_boxpile_07d
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = -2192.07
Objectives[0]mission_Props[4]positionY = 5138.326
Objectives[0]mission_Props[4]positionZ = 10.5989
Objectives[0]mission_Props[4]rotationX = -6.472931
Objectives[0]mission_Props[4]rotationY = 8.682155
Objectives[0]mission_Props[4]rotationZ = 7.991889
Objectives[0]mission_Props[5]Model = prop_boxpile_06b
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = -2201.17
Objectives[0]mission_Props[5]positionY = 5128.98
Objectives[0]mission_Props[5]positionZ = 11.66773
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = -30.00001
Objectives[0]mission_Props[6]Model = prop_boxpile_06a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = -2196.382
Objectives[0]mission_Props[6]positionY = 5127.622
Objectives[0]mission_Props[6]positionZ = 11.59748
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = -30.00001
Objectives[0]mission_Props[7]Model = prop_boxpile_06a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = -2203.186
Objectives[0]mission_Props[7]positionY = 5165.515
Objectives[0]mission_Props[7]positionZ = 13.28194
Objectives[0]mission_Props[7]rotationX = 0.0957085
Objectives[0]mission_Props[7]rotationY = 9.93911
Objectives[0]mission_Props[7]rotationZ = -30.00833
Objectives[0]mission_Props[8]Model = prop_boxpile_07a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = -2192.749
Objectives[0]mission_Props[8]positionY = 5185.041
Objectives[0]mission_Props[8]positionZ = 15.64709
Objectives[0]mission_Props[8]rotationX = 8.285474
Objectives[0]mission_Props[8]rotationY = 1.992258
Objectives[0]mission_Props[8]rotationZ = -22.64431
Objectives[0]mission_Props[9]Model = prop_boxpile_06a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = -2169.235
Objectives[0]mission_Props[9]positionY = 5177.373
Objectives[0]mission_Props[9]positionZ = 14.4006
Objectives[0]mission_Props[9]rotationX = 2.129931
Objectives[0]mission_Props[9]rotationY = 6.126823
Objectives[0]mission_Props[9]rotationZ = -22.614
Objectives[0]mission_Props[10]Model = prop_boxpile_06a
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = -2171.535
Objectives[0]mission_Props[10]positionY = 5168.317
Objectives[0]mission_Props[10]positionZ = 13.1392
Objectives[0]mission_Props[10]rotationX = 9.844166
Objectives[0]mission_Props[10]rotationY = 0.8821878
Objectives[0]mission_Props[10]rotationZ = -15.07599
Objectives[0]mission_Props[11]Model = prop_boxpile_06b
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = -2206.349
Objectives[0]mission_Props[11]positionY = 5131.696
Objectives[0]mission_Props[11]positionZ = 11.05579
Objectives[0]mission_Props[11]rotationX = 1.198783
Objectives[0]mission_Props[11]rotationY = -11.11541
Objectives[0]mission_Props[11]rotationZ = -17.38335
Objectives[0]mission_Props[12]Model = prop_boxpile_06b
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = -2198.722
Objectives[0]mission_Props[12]positionY = 5110.58
Objectives[0]mission_Props[12]positionZ = 9.594207
Objectives[0]mission_Props[12]rotationX = 6.271304
Objectives[0]mission_Props[12]rotationY = 7.876691
Objectives[0]mission_Props[12]rotationZ = -17.93218
Objectives[0]mission_Props[13]Model = prop_boxpile_06b
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = True
Objectives[0]mission_Props[13]positionX = -2198.8
Objectives[0]mission_Props[13]positionY = 5116.291
Objectives[0]mission_Props[13]positionZ = 10.4158
Objectives[0]mission_Props[13]rotationX = 5.961339
Objectives[0]mission_Props[13]rotationY = 7.62702
Objectives[0]mission_Props[13]rotationZ = -17.89772
Objectives[0]mission_Props[14]Model = prop_boxpile_06b
Objectives[0]mission_Props[14]PlaceOnGround = False
Objectives[0]mission_Props[14]FreesePosition = True
Objectives[0]mission_Props[14]positionX = -2204.889
Objectives[0]mission_Props[14]positionY = 5116.723
Objectives[0]mission_Props[14]positionZ = 10.95387
Objectives[0]mission_Props[14]rotationX = 6.230186
Objectives[0]mission_Props[14]rotationY = 5.810244
Objectives[0]mission_Props[14]rotationZ = -7.816473
Objectives[0]mission_Props[15]Model = prop_boxpile_08a
Objectives[0]mission_Props[15]PlaceOnGround = False
Objectives[0]mission_Props[15]FreesePosition = True
Objectives[0]mission_Props[15]positionX = -2210.606
Objectives[0]mission_Props[15]positionY = 5111.017
Objectives[0]mission_Props[15]positionZ = 10.71933
Objectives[0]mission_Props[15]rotationX = 5.964803
Objectives[0]mission_Props[15]rotationY = -1.867691
Objectives[0]mission_Props[15]rotationZ = -7.402689
Objectives[0]mission_Props[16]Model = prop_boxpile_07d
Objectives[0]mission_Props[16]PlaceOnGround = False
Objectives[0]mission_Props[16]FreesePosition = True
Objectives[0]mission_Props[16]positionX = -2204.409
Objectives[0]mission_Props[16]positionY = 5106.37
Objectives[0]mission_Props[16]positionZ = 9.637881
Objectives[0]mission_Props[16]rotationX = 1.042218
Objectives[0]mission_Props[16]rotationY = 9.321083
Objectives[0]mission_Props[16]rotationZ = -37.58496
Objectives[0]mission_Props[17]Model = prop_boxpile_06b
Objectives[0]mission_Props[17]PlaceOnGround = False
Objectives[0]mission_Props[17]FreesePosition = True
Objectives[0]mission_Props[17]positionX = -2210.397
Objectives[0]mission_Props[17]positionY = 5100.569
Objectives[0]mission_Props[17]positionZ = 9.609501
Objectives[0]mission_Props[17]rotationX = 8.648225
Objectives[0]mission_Props[17]rotationY = -0.2705499
Objectives[0]mission_Props[17]rotationZ = -14.97956
Objectives[0]mission_Props[18]Model = prop_boxpile_06b
Objectives[0]mission_Props[18]PlaceOnGround = False
Objectives[0]mission_Props[18]FreesePosition = True
Objectives[0]mission_Props[18]positionX = -2205.14
Objectives[0]mission_Props[18]positionY = 5099.272
Objectives[0]mission_Props[18]positionZ = 8.995137
Objectives[0]mission_Props[18]rotationX = 2.800232
Objectives[0]mission_Props[18]rotationY = 9.203972
Objectives[0]mission_Props[18]rotationZ = -15.22546
Objectives[0]mission_Pickup_Props_Count = 10
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -825.1151
Objectives[0]mission_Pickup_Props[0]positionY = 179.1026
Objectives[0]mission_Pickup_Props[0]positionZ = 70.89249
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -140
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[1]Value = 10
Objectives[0]mission_Pickup_Props[1]positionX = -825.2634
Objectives[0]mission_Pickup_Props[1]positionY = 179.2835
Objectives[0]mission_Pickup_Props[1]positionZ = 70.90571
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -140
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[2]Value = 300
Objectives[0]mission_Pickup_Props[2]positionX = -825.2075
Objectives[0]mission_Pickup_Props[2]positionY = 179.2028
Objectives[0]mission_Pickup_Props[2]positionZ = 70.8994
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -115
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[0]mission_Pickup_Props[3]Value = 72
Objectives[0]mission_Pickup_Props[3]positionX = -825.2275
Objectives[0]mission_Pickup_Props[3]positionY = 179.2036
Objectives[0]mission_Pickup_Props[3]positionZ = 70.89868
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -90
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_COMBATMG
Objectives[0]mission_Pickup_Props[4]Value = 600
Objectives[0]mission_Pickup_Props[4]positionX = -825.2097
Objectives[0]mission_Pickup_Props[4]positionY = 179.2663
Objectives[0]mission_Pickup_Props[4]positionZ = 70.90604
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -90
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[5]Value = 300
Objectives[0]mission_Pickup_Props[5]positionX = -825.231
Objectives[0]mission_Pickup_Props[5]positionY = 179.25
Objectives[0]mission_Pickup_Props[5]positionZ = 70.90347
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -140
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[6]Value = 5
Objectives[0]mission_Pickup_Props[6]positionX = -825.4062
Objectives[0]mission_Pickup_Props[6]positionY = 179.036
Objectives[0]mission_Pickup_Props[6]positionZ = 70.87374
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -140
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[7]Value = 30
Objectives[0]mission_Pickup_Props[7]positionX = -825.056
Objectives[0]mission_Pickup_Props[7]positionY = 179.3529
Objectives[0]mission_Pickup_Props[7]positionZ = 70.92139
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -140
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 300
Objectives[0]mission_Pickup_Props[8]positionX = -2168.374
Objectives[0]mission_Pickup_Props[8]positionY = 5191.086
Objectives[0]mission_Pickup_Props[8]positionZ = 15.8792
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -139.6917
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 300
Objectives[0]mission_Pickup_Props[9]positionX = -2167.392
Objectives[0]mission_Pickup_Props[9]positionY = 5191.248
Objectives[0]mission_Pickup_Props[9]positionZ = 15.77394
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 175.3083
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Head out to the Seasharks.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 255
Objectives[1]IconColorA = 0
Objectives[1]positionX = -2871.065
Objectives[1]positionY = 3570.728
Objectives[1]positionZ = 1.125887
Objectives[1]Heading = 1875
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 50
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Go to the small island.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 0
Objectives[2]positionX = -2181.758
Objectives[2]positionY = 5163.875
Objectives[2]positionZ = 11.17945
Objectives[2]Heading = 395
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 200
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Fight through the Mercenaries and collect Avi!
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = -2168.89
Objectives[3]positionY = 5194.127
Objectives[3]positionZ = 15.66456
Objectives[3]Heading = 895
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 14
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = -2195.195
Objectives[3]mission_Actors[0]positionY = 5142.193
Objectives[3]mission_Actors[0]positionZ = 11.55504
Objectives[3]mission_Actors[0]Heading = 154.9999
Objectives[3]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[3]mission_Actors[0]Relationship_Group = Enemy1
Objectives[3]mission_Actors[0]AddBlip = True
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 200
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = Pistol
Objectives[3]mission_Actors[0]Variation = Random
Objectives[3]mission_Actors[0]Task = 1
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = -2196.205
Objectives[3]mission_Actors[1]positionY = 5144.635
Objectives[3]mission_Actors[1]positionZ = 11.56769
Objectives[3]mission_Actors[1]Heading = 154.9999
Objectives[3]mission_Actors[1]String_Name = s_m_y_blackops_03
Objectives[3]mission_Actors[1]Relationship_Group = Enemy1
Objectives[3]mission_Actors[1]AddBlip = True
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 200
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = Pistol
Objectives[3]mission_Actors[1]Variation = Random
Objectives[3]mission_Actors[1]Task = 1
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 0
Objectives[3]mission_Actors[2]positionX = -2202.394
Objectives[3]mission_Actors[2]positionY = 5153.96
Objectives[3]mission_Actors[2]positionZ = 12.93425
Objectives[3]mission_Actors[2]Heading = 160.0001
Objectives[3]mission_Actors[2]String_Name = s_m_y_blackops_03
Objectives[3]mission_Actors[2]Relationship_Group = Enemy1
Objectives[3]mission_Actors[2]AddBlip = True
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 200
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = SMG
Objectives[3]mission_Actors[2]Variation = Random
Objectives[3]mission_Actors[2]Task = 1
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 0
Objectives[3]mission_Actors[3]positionX = -2188.2
Objectives[3]mission_Actors[3]positionY = 5160.783
Objectives[3]mission_Actors[3]positionZ = 11.02594
Objectives[3]mission_Actors[3]Heading = 145.0001
Objectives[3]mission_Actors[3]String_Name = s_m_y_blackops_02
Objectives[3]mission_Actors[3]Relationship_Group = Enemy1
Objectives[3]mission_Actors[3]AddBlip = True
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 200
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = SMG
Objectives[3]mission_Actors[3]Variation = Random
Objectives[3]mission_Actors[3]Task = 1
Objectives[3]mission_Actors[3]Task_Guard_Range = 4
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 0
Objectives[3]mission_Actors[4]positionX = -2186.688
Objectives[3]mission_Actors[4]positionY = 5172.502
Objectives[3]mission_Actors[4]positionZ = 14.45694
Objectives[3]mission_Actors[4]Heading = 145.0001
Objectives[3]mission_Actors[4]String_Name = s_m_y_blackops_01
Objectives[3]mission_Actors[4]Relationship_Group = Enemy1
Objectives[3]mission_Actors[4]AddBlip = True
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 200
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Offensive
Objectives[3]mission_Actors[4]weapon = SMG
Objectives[3]mission_Actors[4]Variation = Random
Objectives[3]mission_Actors[4]Task = 1
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Actors[5]Survive_Number = 0
Objectives[3]mission_Actors[5]Failed_Text = 
Objectives[3]mission_Actors[5]Remove_After = 0
Objectives[3]mission_Actors[5]positionX = -2188.663
Objectives[3]mission_Actors[5]positionY = 5178.132
Objectives[3]mission_Actors[5]positionZ = 15.52743
Objectives[3]mission_Actors[5]Heading = 200.0001
Objectives[3]mission_Actors[5]String_Name = s_m_y_blackops_01
Objectives[3]mission_Actors[5]Relationship_Group = Enemy1
Objectives[3]mission_Actors[5]AddBlip = True
Objectives[3]mission_Actors[5]ShowCone = False
Objectives[3]mission_Actors[5]Invincible = False
Objectives[3]mission_Actors[5]SetHealth = 200
Objectives[3]mission_Actors[5]DieFromHeadShot = True
Objectives[3]mission_Actors[5]CanExitVehicle = True
Objectives[3]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[5]AlwaysFight = True
Objectives[3]mission_Actors[5]Seeing_Range = 30
Objectives[3]mission_Actors[5]Hearing_Range = 30
Objectives[3]mission_Actors[5]CombatMovement = Offensive
Objectives[3]mission_Actors[5]weapon = Pistol
Objectives[3]mission_Actors[5]Variation = Random
Objectives[3]mission_Actors[5]Task = 1
Objectives[3]mission_Actors[5]Task_Guard_Range = 5
Objectives[3]mission_Actors[5]Task_Stay_In_Range = True
Objectives[3]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[5]Task_Scenario = NONE
Objectives[3]mission_Actors[6]Survive_Number = 0
Objectives[3]mission_Actors[6]Failed_Text = 
Objectives[3]mission_Actors[6]Remove_After = 0
Objectives[3]mission_Actors[6]positionX = -2201.88
Objectives[3]mission_Actors[6]positionY = 5171.111
Objectives[3]mission_Actors[6]positionZ = 14.69166
Objectives[3]mission_Actors[6]Heading = 154.9999
Objectives[3]mission_Actors[6]String_Name = s_m_y_blackops_01
Objectives[3]mission_Actors[6]Relationship_Group = Enemy1
Objectives[3]mission_Actors[6]AddBlip = True
Objectives[3]mission_Actors[6]ShowCone = False
Objectives[3]mission_Actors[6]Invincible = False
Objectives[3]mission_Actors[6]SetHealth = 200
Objectives[3]mission_Actors[6]DieFromHeadShot = True
Objectives[3]mission_Actors[6]CanExitVehicle = True
Objectives[3]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[6]AlwaysFight = True
Objectives[3]mission_Actors[6]Seeing_Range = 30
Objectives[3]mission_Actors[6]Hearing_Range = 30
Objectives[3]mission_Actors[6]CombatMovement = Offensive
Objectives[3]mission_Actors[6]weapon = Pistol
Objectives[3]mission_Actors[6]Variation = Random
Objectives[3]mission_Actors[6]Task = 1
Objectives[3]mission_Actors[6]Task_Guard_Range = 5
Objectives[3]mission_Actors[6]Task_Stay_In_Range = True
Objectives[3]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[6]Task_Scenario = NONE
Objectives[3]mission_Actors[7]Survive_Number = 0
Objectives[3]mission_Actors[7]Failed_Text = 
Objectives[3]mission_Actors[7]Remove_After = 0
Objectives[3]mission_Actors[7]positionX = -2175.953
Objectives[3]mission_Actors[7]positionY = 5169.023
Objectives[3]mission_Actors[7]positionZ = 14.06642
Objectives[3]mission_Actors[7]Heading = 114.9999
Objectives[3]mission_Actors[7]String_Name = s_m_y_blackops_01
Objectives[3]mission_Actors[7]Relationship_Group = Enemy1
Objectives[3]mission_Actors[7]AddBlip = True
Objectives[3]mission_Actors[7]ShowCone = False
Objectives[3]mission_Actors[7]Invincible = False
Objectives[3]mission_Actors[7]SetHealth = 200
Objectives[3]mission_Actors[7]DieFromHeadShot = True
Objectives[3]mission_Actors[7]CanExitVehicle = True
Objectives[3]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[7]AlwaysFight = True
Objectives[3]mission_Actors[7]Seeing_Range = 30
Objectives[3]mission_Actors[7]Hearing_Range = 30
Objectives[3]mission_Actors[7]CombatMovement = Offensive
Objectives[3]mission_Actors[7]weapon = Pistol
Objectives[3]mission_Actors[7]Variation = Random
Objectives[3]mission_Actors[7]Task = 1
Objectives[3]mission_Actors[7]Task_Guard_Range = 5
Objectives[3]mission_Actors[7]Task_Stay_In_Range = True
Objectives[3]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[7]Task_Scenario = NONE
Objectives[3]mission_Actors[8]Survive_Number = 0
Objectives[3]mission_Actors[8]Failed_Text = 
Objectives[3]mission_Actors[8]Remove_After = 0
Objectives[3]mission_Actors[8]positionX = -2173.068
Objectives[3]mission_Actors[8]positionY = 5173.641
Objectives[3]mission_Actors[8]positionZ = 15.02138
Objectives[3]mission_Actors[8]Heading = 140
Objectives[3]mission_Actors[8]String_Name = s_m_y_blackops_02
Objectives[3]mission_Actors[8]Relationship_Group = Enemy1
Objectives[3]mission_Actors[8]AddBlip = True
Objectives[3]mission_Actors[8]ShowCone = False
Objectives[3]mission_Actors[8]Invincible = False
Objectives[3]mission_Actors[8]SetHealth = 200
Objectives[3]mission_Actors[8]DieFromHeadShot = True
Objectives[3]mission_Actors[8]CanExitVehicle = True
Objectives[3]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[8]AlwaysFight = True
Objectives[3]mission_Actors[8]Seeing_Range = 30
Objectives[3]mission_Actors[8]Hearing_Range = 30
Objectives[3]mission_Actors[8]CombatMovement = Offensive
Objectives[3]mission_Actors[8]weapon = Pistol
Objectives[3]mission_Actors[8]Variation = Random
Objectives[3]mission_Actors[8]Task = 1
Objectives[3]mission_Actors[8]Task_Guard_Range = 5
Objectives[3]mission_Actors[8]Task_Stay_In_Range = True
Objectives[3]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[8]Task_Scenario = NONE
Objectives[3]mission_Actors[9]Survive_Number = 0
Objectives[3]mission_Actors[9]Failed_Text = 
Objectives[3]mission_Actors[9]Remove_After = 0
Objectives[3]mission_Actors[9]positionX = -2171.05
Objectives[3]mission_Actors[9]positionY = 5181.91
Objectives[3]mission_Actors[9]positionZ = 15.93436
Objectives[3]mission_Actors[9]Heading = 175
Objectives[3]mission_Actors[9]String_Name = s_m_y_blackops_02
Objectives[3]mission_Actors[9]Relationship_Group = Enemy1
Objectives[3]mission_Actors[9]AddBlip = True
Objectives[3]mission_Actors[9]ShowCone = False
Objectives[3]mission_Actors[9]Invincible = False
Objectives[3]mission_Actors[9]SetHealth = 200
Objectives[3]mission_Actors[9]DieFromHeadShot = True
Objectives[3]mission_Actors[9]CanExitVehicle = True
Objectives[3]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[9]AlwaysFight = True
Objectives[3]mission_Actors[9]Seeing_Range = 30
Objectives[3]mission_Actors[9]Hearing_Range = 30
Objectives[3]mission_Actors[9]CombatMovement = Stationary
Objectives[3]mission_Actors[9]weapon = Pistol
Objectives[3]mission_Actors[9]Variation = Random
Objectives[3]mission_Actors[9]Task = 0
Objectives[3]mission_Actors[9]Task_Guard_Range = 5
Objectives[3]mission_Actors[9]Task_Stay_In_Range = True
Objectives[3]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[9]Task_Scenario = NONE
Objectives[3]mission_Actors[10]Survive_Number = 0
Objectives[3]mission_Actors[10]Failed_Text = 
Objectives[3]mission_Actors[10]Remove_After = 0
Objectives[3]mission_Actors[10]positionX = -2179.318
Objectives[3]mission_Actors[10]positionY = 5187.961
Objectives[3]mission_Actors[10]positionZ = 17.24488
Objectives[3]mission_Actors[10]Heading = 190
Objectives[3]mission_Actors[10]String_Name = s_m_y_blackops_02
Objectives[3]mission_Actors[10]Relationship_Group = Enemy1
Objectives[3]mission_Actors[10]AddBlip = True
Objectives[3]mission_Actors[10]ShowCone = False
Objectives[3]mission_Actors[10]Invincible = False
Objectives[3]mission_Actors[10]SetHealth = 200
Objectives[3]mission_Actors[10]DieFromHeadShot = True
Objectives[3]mission_Actors[10]CanExitVehicle = True
Objectives[3]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[10]AlwaysFight = True
Objectives[3]mission_Actors[10]Seeing_Range = 30
Objectives[3]mission_Actors[10]Hearing_Range = 30
Objectives[3]mission_Actors[10]CombatMovement = Offensive
Objectives[3]mission_Actors[10]weapon = Pistol
Objectives[3]mission_Actors[10]Variation = Random
Objectives[3]mission_Actors[10]Task = 1
Objectives[3]mission_Actors[10]Task_Guard_Range = 5
Objectives[3]mission_Actors[10]Task_Stay_In_Range = True
Objectives[3]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[10]Task_Scenario = NONE
Objectives[3]mission_Actors[11]Survive_Number = 0
Objectives[3]mission_Actors[11]Failed_Text = 
Objectives[3]mission_Actors[11]Remove_After = 0
Objectives[3]mission_Actors[11]positionX = -2196.895
Objectives[3]mission_Actors[11]positionY = 5161.706
Objectives[3]mission_Actors[11]positionZ = 12.89032
Objectives[3]mission_Actors[11]Heading = 179.9836
Objectives[3]mission_Actors[11]String_Name = mp_f_freemode_01
Objectives[3]mission_Actors[11]Relationship_Group = Enemy1
Objectives[3]mission_Actors[11]AddBlip = False
Objectives[3]mission_Actors[11]ShowCone = False
Objectives[3]mission_Actors[11]Invincible = False
Objectives[3]mission_Actors[11]SetHealth = 300
Objectives[3]mission_Actors[11]DieFromHeadShot = False
Objectives[3]mission_Actors[11]CanExitVehicle = True
Objectives[3]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[11]AlwaysFight = True
Objectives[3]mission_Actors[11]Seeing_Range = 30
Objectives[3]mission_Actors[11]Hearing_Range = 30
Objectives[3]mission_Actors[11]CombatMovement = Offensive
Objectives[3]mission_Actors[11]weapon = Unarmed
Objectives[3]mission_Actors[11]Variation = Custom
Objectives[3]mission_Actors[11]Task = 0
Objectives[3]mission_Actors[11]Task_Guard_Range = 5
Objectives[3]mission_Actors[11]Task_Stay_In_Range = True
Objectives[3]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[11]Task_Scenario = NONE
Objectives[3]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 21
Objectives[3]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 125
Objectives[3]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 17
Objectives[3]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 215
Objectives[3]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 79
Objectives[3]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 58
Objectives[3]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[3]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[3]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 3
Objectives[3]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[12]Survive_Number = 0
Objectives[3]mission_Actors[12]Failed_Text = 
Objectives[3]mission_Actors[12]Remove_After = 0
Objectives[3]mission_Actors[12]positionX = -2188.844
Objectives[3]mission_Actors[12]positionY = 5174.696
Objectives[3]mission_Actors[12]positionZ = 14.87412
Objectives[3]mission_Actors[12]Heading = 169.9858
Objectives[3]mission_Actors[12]String_Name = mp_f_freemode_01
Objectives[3]mission_Actors[12]Relationship_Group = Enemy1
Objectives[3]mission_Actors[12]AddBlip = False
Objectives[3]mission_Actors[12]ShowCone = False
Objectives[3]mission_Actors[12]Invincible = False
Objectives[3]mission_Actors[12]SetHealth = 300
Objectives[3]mission_Actors[12]DieFromHeadShot = False
Objectives[3]mission_Actors[12]CanExitVehicle = True
Objectives[3]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[12]AlwaysFight = True
Objectives[3]mission_Actors[12]Seeing_Range = 30
Objectives[3]mission_Actors[12]Hearing_Range = 30
Objectives[3]mission_Actors[12]CombatMovement = Offensive
Objectives[3]mission_Actors[12]weapon = Unarmed
Objectives[3]mission_Actors[12]Variation = Custom
Objectives[3]mission_Actors[12]Task = 0
Objectives[3]mission_Actors[12]Task_Guard_Range = 5
Objectives[3]mission_Actors[12]Task_Stay_In_Range = True
Objectives[3]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[12]Task_Scenario = NONE
Objectives[3]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 21
Objectives[3]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 125
Objectives[3]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 17
Objectives[3]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 215
Objectives[3]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 79
Objectives[3]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 58
Objectives[3]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[3]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[3]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 3
Objectives[3]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[13]Survive_Number = 0
Objectives[3]mission_Actors[13]Failed_Text = 
Objectives[3]mission_Actors[13]Remove_After = 0
Objectives[3]mission_Actors[13]positionX = -2168.082
Objectives[3]mission_Actors[13]positionY = 5179.945
Objectives[3]mission_Actors[13]positionZ = 15.50041
Objectives[3]mission_Actors[13]Heading = 154.9852
Objectives[3]mission_Actors[13]String_Name = mp_f_freemode_01
Objectives[3]mission_Actors[13]Relationship_Group = Enemy1
Objectives[3]mission_Actors[13]AddBlip = False
Objectives[3]mission_Actors[13]ShowCone = False
Objectives[3]mission_Actors[13]Invincible = False
Objectives[3]mission_Actors[13]SetHealth = 300
Objectives[3]mission_Actors[13]DieFromHeadShot = False
Objectives[3]mission_Actors[13]CanExitVehicle = True
Objectives[3]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[13]AlwaysFight = True
Objectives[3]mission_Actors[13]Seeing_Range = 30
Objectives[3]mission_Actors[13]Hearing_Range = 30
Objectives[3]mission_Actors[13]CombatMovement = Offensive
Objectives[3]mission_Actors[13]weapon = Unarmed
Objectives[3]mission_Actors[13]Variation = Custom
Objectives[3]mission_Actors[13]Task = 0
Objectives[3]mission_Actors[13]Task_Guard_Range = 5
Objectives[3]mission_Actors[13]Task_Stay_In_Range = True
Objectives[3]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[13]Task_Scenario = NONE
Objectives[3]mission_Actors[13]COMPONENT_FACE_DRAWABLE = 21
Objectives[3]mission_Actors[13]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_HEAD_DRAWABLE = 125
Objectives[3]mission_Actors[13]COMPONENT_HEAD_TEXTURE = 17
Objectives[3]mission_Actors[13]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_TORSO_DRAWABLE = 215
Objectives[3]mission_Actors[13]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_LEGS_DRAWABLE = 79
Objectives[3]mission_Actors[13]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_FEET_DRAWABLE = 58
Objectives[3]mission_Actors[13]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[3]mission_Actors[13]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[3]mission_Actors[13]COMPONENT_TORSO2_TEXTURE = 3
Objectives[3]mission_Actors[13]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[13]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[13]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[13]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[13]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[13]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Vehicles = 1
Objectives[3]mission_Vehicles[0]positionX = -2173.618
Objectives[3]mission_Vehicles[0]positionY = 5143.955
Objectives[3]mission_Vehicles[0]positionZ = 0.1205283
Objectives[3]mission_Vehicles[0]Heading = 285.3128
Objectives[3]mission_Vehicles[0]Name = Dinghy
Objectives[3]mission_Vehicles[0]Model = dinghy
Objectives[3]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[3]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[3]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[0]HasPearlescent = False
Objectives[3]mission_Vehicles[0]Livery = 0
Objectives[3]mission_Vehicles[0]DirtLevel = 0
Objectives[3]mission_Vehicles[0]LockedForPlayer = False
Objectives[3]mission_Vehicles[0]Locked = False
Objectives[3]mission_Vehicles[0]Alarm = False
Objectives[3]mission_Vehicles[0]HotWired = False
Objectives[3]mission_Vehicles[0]Invincible = False
Objectives[3]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[0]Remove_After = 0
Objectives[3]mission_Vehicles[0]Survive_Number = 0
Objectives[3]mission_Vehicles[0]Failed_Text = 
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Random_Spawn_Objective
Objectives[4]positionX = 1969.229
Objectives[4]positionY = 5182.638
Objectives[4]positionZ = 46.93555
Objectives[4]Random_Actors_Actor_Model_Name = s_m_y_blackops_01
Objectives[4]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[4]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[4]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[4]Random_Actors_Weapon_Model_Name = Pistol
Objectives[4]Random_Actors_Passenger = True
Objectives[4]Random_Actors_Fill_With_Occupants = True
Objectives[4]Random_Actors_Max_Count = 2
Objectives[4]Random_Actors_Max_ReSpawn = 2
Objectives[4]Random_Actors_Spawn_End = False
Objectives[4]Random_Actors_Spawn_Actors_Only = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[4]mission_ActorsCount = 2
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = -2167.184
Objectives[4]mission_Actors[0]positionY = 5196.427
Objectives[4]mission_Actors[0]positionZ = 16.88153
Objectives[4]mission_Actors[0]Heading = 95.00005
Objectives[4]mission_Actors[0]String_Name = ig_avischwartzman_02
Objectives[4]mission_Actors[0]Relationship_Group = Companion
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = True
Objectives[4]mission_Actors[0]SetHealth = 4000
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[4]mission_Actors[0]AlwaysFight = False
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Unarmed
Objectives[4]mission_Actors[0]Variation = Default
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = -2181.394
Objectives[4]mission_Actors[1]positionY = 5150.777
Objectives[4]mission_Actors[1]positionZ = 4.486516
Objectives[4]mission_Actors[1]Heading = 34.98656
Objectives[4]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = False
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 300
Objectives[4]mission_Actors[1]DieFromHeadShot = False
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Unarmed
Objectives[4]mission_Actors[1]Variation = Custom
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 17
Objectives[4]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 215
Objectives[4]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 79
Objectives[4]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 58
Objectives[4]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[4]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[4]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[4]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Find a boat and get off this island with Avi.
Objectives[5]Type = Leave_Area
Objectives[5]positionX = -2189.381
Objectives[5]positionY = 5164.126
Objectives[5]positionZ = 11.34837
Objectives[5]Leave_Area_Distance = 150
Objectives[5]Leave_Area_Use_Objective_Position = True
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Mission_Settings_Objective
Objectives[6]positionX = -2175.37
Objectives[6]positionY = 5172.11
Objectives[6]positionZ = 13.69248
Objectives[6]MissionSettings_TimesOfDay = Current
Objectives[6]MissionSettings_Weather = Current
Objectives[6]MissionSettings_WantedLevel = 4
Objectives[6]MissionSettings_SetWantedLevelNow = 4
Objectives[6]MissionSettings_StartNightvision = False
Objectives[6]MissionSettings_StopNightvision = False
Objectives[6]MissionSettings_StartSeethrough = False
Objectives[6]MissionSettings_StopSeethrough = False
Objectives[6]MissionSettings_StartMusic = False
Objectives[6]MissionSettings_StopMusic = False
Objectives[6]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Deliver Avi to the Drop-Off.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = 1968.959
Objectives[7]positionY = 5179.301
Objectives[7]positionZ = 46.87129
Objectives[7]Heading = 1265
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1.5
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = True
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

